![stronghold warlords stronghold warlords](https://steamcdn-a.akamaihd.net/steam/apps/907650/ss_94a65c530c4fa768a6e39c0866e176630740ff3e.1920x1080.jpg)
Peasants now only require rice for food consumption. Peasant migration is influenced by the sign of the popularity balance. The popularity system continues the same tradition that Stronghold 3 laid out, with a few tweaks. Diplomacy points can be earned through government buildings, like embassies. Warlords provide benefits for their owners and their capabilities can be furthered by spending Diplomacy points for one-time actions, such as sending resource shipments or upgrading their defenses. All of them have their own benefits and traits, making them economically and diplomatically different (for example, the Horse is more economy-based, while the Pig is more military-focused). The world map is divided into estates, each of them now represented by a Warlord. Warlords are the successors of the estate system from previous games. Resources and the popularity panel are now permanently shown, and selected units get a dedicated screen showing attack and defense values. The game comes with updated visuals and a redesigned user interface. Players can also engage into a new aspect of battle: diplomacy, which boils down to controlling newfound non-player characters, warlords. Units can be recruited from the barracks or the military academy, with the former requiring equipment for each unit. Players can build various fortifications to protect themselves, as well as industrial buildings to build up supplies and cater to civilian and recruitment needs. Stronghold Warlords is set to play in the vast territories of Eastern Asia, featuring four nations from across history: the Chinese, the Japanese, the Mongols and the Vietnamese.Įmphasis continues to be on the sim aspect of Stronghold, managing castles and building armies, while keeping an eye on the economy and the everyday lives of the townsfolk.