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Industrial 3D printer maker Stratasys has announced it's selling a professional grade printer on Amazon for the first time. The machine, will retail for $6,000. While that may seem like a high price for a printer that can fit on your desktop, companies interested in rapid prototyping require high precision parts, which Stratasys claims the Mojo can produce. Further reading: The Mojo has a resolution of.007-in., or.178 millimeters.
Resolution refers to the thickness of each layer of material laid down as an object is being built. Stratasys The Stratasys Mojo 3D printer can use up to nine separate colors to print objects. The Mojo can produce objects of up to 5-in. That compares to 3D Systems', a 'prosumer' machine that can print objects 11.2-in x 10.6-in x 9.06-in, in size and has a resolution of.002-in. The CubePro retails for $2,800. Stratasys spokesperson Joe Hiemenz said high resolution does not define object accuracy, but instead how smooth the surface finish will be and how small the features can be. 'Accuracy is the ability to hold a tolerance.
If you measure a part built on the Mojo with calipers it will have a high level of accuracy, close to that of an injection-molded part,' Hiemenez said, referring to a conventional means of prototyping parts. 'One of the largest benefits to a 3D printer that uses thermoplastic is to get a tough part that can be functionally tested,' he continued. 'At.007 inch, the Mojo can build fine features that are still strong enough for testing.' The Mojo can produce concept models and functional prototypes through the use of fused deposition modeling (FDM) extruding ABS thermoplastic filament. Unlike consumer-grade 3D printers that heat only the build platform, Stratasys uses a heated build chamber, to help ensure that once the part is built, its dimensional accuracy is locked in. The Mojo is built to be dependable and is reliable enough to be used daily in an industrial setting, Hiemenez said.
![Mojo Mojo](/uploads/1/2/5/3/125393672/719727104.jpg)
Stratasys describes the Mojo as a desktop 3D printer that can offer fine-feature detail that is only available larger, floor-model production systems like its. The Mojo measures 25 in.
Deep and 18 in. It also uses a water-soluble support material that helps printed objects hold their shape until the job is finished. The support material can then be removed with jetted water, allowing for hands-free cleaning of intricate moving parts. The Mojo Desktop 3D Printer is part of the Stratasys Idea Series. The Mojo 3D Print Pack Starter Package includes a desktop 3D printer, a startup supply of materials and bases, the Mojo Print Wizard and Control Panel software and the WaveWash 55 support removal system. 'Amazon.com has become a pioneer for 3D printing and we are excited for our Mojo to be a part of its online store,' Gilad Gans, president of Stratasys North America, said in a statement. 'Now customers who are looking for a professional-grade 3D printer can take advantage of Amazon's convenient online shopping experience.'
As a Computer Animation student, I used MojoWorld a lot. A little history: It was originally 'enhanced' by funding from NASA, as they wanted a program that was capable of modeling the immense surface data collected from satellites around Mars. My instructor for this course worked with Dr. Musgrave on producing the Mars model that NASA uses today.
Completely customizable, everything from the elevation bands of the terrain, to the number of moons the planet has. A trained 'flyer' can take you on a trip around 'your' world, many people do not know the true capabilities of this application. It works seamlessly with Maya, for exporting terrain model segments, which can be used in Maya animated models as an environment component, which can be assigned as a static surface for use with fields, and sprites (i.e. MojoWorld is a fantastic program!
Agreed it is, however there hasn't been any further devolpoment since the 2005 with the 3.1.1 upgrade. The last time I used Mojo, was just prior to Hurricane Charley in 2004, I was literally half way through a set of courses. Then I was deployed for +/-two years of State Active (Hurricane) Duty orders, Counter Drug Program orders, and Federal Active Duty orders. By the time I got back to normal daily life, we moved to another city, and I had to find a new job. So long Computer Animation, hello Civil Engineering. I have an older version that came on a CD from a 3D magazine a few years ago.
It seems to be very good at what it does. I did find the UI to be a bit complex but that could be just inexperience in using it. The Interface is a bit detering at first glance.
But once you get into it a bit it becomes alot easier. I have been using it for about 6 months solid and there are parts that just get my head spinning.
Here was this weekend endeavour. 8 Hour render to get these crappy looking clouds. The render was so long because of the volumetric clouds and the low camera placement skimming the water. Some more tweaks and a moon in the upper right and this one is good to go. Here was this weekend endeavour. 8 Hour render to get these crappy looking clouds.
The render was so long because of the volumetric clouds and the low camera placement skimming the water. Mojo is demanding, both in modeling time, and system performance (for rendering your scene). In college, we had dedicated 'labs' for rendering our homework assignments, but they were insufficient. I made the investment in two workstations for home use as well.
I had one workstation for modeling, texturing, video compositing, etc. And the second was purely a 24 hour render farm.
We had to produce 30 seconds minimum per week of final rendered animation @ 30 FPS (Frames Per Second). You are correct I have an array of cloud brushes to fix this, however with another render this will be resovled. The first image in this thread took 5 renders to get the clouds the way they are. What sks is with the volumetric plug-in your view is completely blurred out. So it's tough to see excatly what you are going to get with clouds and especially volumetric isosurfacing and mats As far as rendering Mojo I wish it made use of a multi core processors. This adds the extra time in the render, however does give you the ability to work on set up for another project without really pushing my machine.
![World World](/uploads/1/2/5/3/125393672/740046570.jpg)
Edited October 19, 2010 by Danny typo.